They stole what she loved most about herself. Now she’ll do anything to get it back.
Mariq is a trophy—the princess of Kuriza, valued only for her worth as a pawn in her father’s court. Or so everyone thinks. Mariq has cultivated worth of her own in the Star-Blades, a guild of thieves and assassins. Trained by the best, Mariq can get into anywhere and steal anything.
But then she’s blackmailed into murder and poisoned with Joythief—a magical poison that kills the part of a person they love the most. With her thieving skills dwindling and her own guild to blame, Mariq joins her would-be target to take down the Star-Blades.
Aided by a no-name slave and a woman who refers to her magic as a monster, Mariq must travel halfway across the Scorched Lands, into deserts mad with magic, and pray her soon-to-be-gone skills are enough to succeed. If not, she’ll have to find some other way–some other worth within herself—to win the day.
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